For online players (coming later)
Overshove currently focuses on live cash sessions. It does not import online hand histories or offer online-specific stats. Those are possible future directions rather than live features.




Why Overshove shipped live first
Online poker players can use hand histories to count hands and review decisions. Live cash players generally have to record sessions themselves. A buy-in and cash-out log can measure a result, but it does not contain every decision behind it. Overshove built its current session log for that live workflow.
The live app offers session logging and a stats view. Study, leak tagging and variance intelligence are marked Soon. Online hand-history parsing and online-specific stats are not available. We have no release date for them.
What online support will look like
If online support is built, hand-history import would need to parse rooms, formats, stakes and hands accurately before the numbers could be trusted. BB/100 and hand counts would also need to be kept distinct from live BB/hr estimates. This describes a product direction, not a committed feature specification.
Overshove is not a HUD. If you need live opponent statistics while playing online, use a specialised tool that supports your room and format. If you also play live cash, you can use Overshove's existing web session log for that separate part of your play.
Keep live and online samples separate
Consider a player who plays online during the week and one live cash session at the weekend. Their online tracker may record every hand, while the live session has only hours and a result. They can log the live session in Overshove and keep the online hand database in its existing tool.
Do not merge the two samples into one apparent win rate. Online BB/100 comes from counted hands; live BB/hr comes from table time and may use an estimated hand rate for illustrative analysis. The current Overshove app does not combine these datasets or generate a linked study review.
Same 40 hours, a tenth of the sample
The instinct that trips up online players moving into live is sample size. Forty hours of live full ring at 28 hands per hour is 1,120 hands. Forty hours four-tabling online at 75 hands per hour per table is 12,000 hands. Same seat time, more than ten times the sample.
Using an assumed 100 BB/100 standard deviation for both columns, standard error is the assumed deviation divided by the square root of the sample in hundreds of hands. Live: 100 divided by the square root of 11.2 is roughly 30 BB/100. Online: 100 divided by the square root of 120 is roughly 9 BB/100. With these assumptions, the live estimate after the same playing time is over three times noisier. The hand rates, deviation and table count are examples, not observations from Overshove or a promise of future online import.
- →Live cash session logging is available
- →Online hand-history import is unavailable
- →Keep online and live samples separate
- →No online release date has been announced